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Macro

Information

Micro

Pertaining to Macro-level worldbuilding, I have built a world that focuses around Ancient Greece and their beliefs as well. The world features famous cities, structures, people, and myths. Each of these aspects encompases everything together and forms a solid identity within the game that is derived off of the established premise, purpose, and theme of the game as well.

With Micro-level building, the game was designed and expanded from one key idea and scene that displays the beginning of the characters journey and what events conspired to thrust the oplayer on the journey at hand to defeat the Giants and save all of Greece.

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